

If you enjoy open world exploration and the freedom to try crazy ridiculous stuff, you'll enjoy this game. Basically, it comes down to this: If you're into games that push you (the player) to make decisions about how you want to play the game and to make the game fun and unique to you (whether you fast travel everywhere, drive and take in the gorgeous sights, or hijack helicopters and fly everywhere), you will enjoy this game. I've played over 150 hours and still found new, fun things to mess around with, the most recent being grappling a truck to a helicopter and swinging it around to the speed that it starts swinging my helicopter around. The main point to Just Cause 2 is to "cause chaos," a seemingly cliche way to tell the player to do whatever the heck they want to blow stuff up and have fun to progress to further missions. Yes, if you focus solely on collecting the stupid collectables, you will get bored (it does get pretty boring) but you don't have to do that, nor do you have to focus solely on the missions. The fun to Just Cause 2 is how open it is and what all it provides for you to do.
Yeah, you could simply walk up to that radio tower and shoot it and be done, but what if you hijacked the helicopter over there, grappled a car to it and used the car as a wrecking ball to smash the tower? Then when your plan falls apart and you accidentally crash the helicopter into the tower instead, you can hop in the car and drive off. My personal opinion is the negative reviews this game is receiving are because players are expecting the game to tell them or show them explicitly new and fun things to do, where Just Cause 2 pushes for creativity. The voice acting adds to this ridiculousness, it's almost that they don't want you to take the story seriously, and so that's how I approached it. I think they wanted to focus more on the content and free-roaming nature and I feel they did a very good job of that and it got me on board with the crazy storyline. Personally, I find the game's story to be absurd and insane - which I feel is the point. If you're looking for a realistic portrayal of physics and gunplay, you probably won't enjoy this game.
People will lock themselves in their houses and refuse to leave because the combination of close-quarters contextual combat with the ability to pin enemies to the environment and turn them into viscera-filled pinatas will be like cartharsis on a stick to anyone who loves to play If Ubisoft ever make an assassin's creed game with a grappling hook, civilisation as we know it will be over. … ExpandIf Ubisoft ever make an assassin's creed game with a grappling hook, civilisation as we know it will be over. There's things to collect and upgrade, there's things to destroy, there's semblance of progress, and there is an immense amount of fun all in Just Cause 2, you just have to be open to playing around and trying ridiculous things.
Just cause 2 does everything I've seen done in the GTA franchise and it does it smoothly and cleanly. As a sandbox game it follows in the footsteps of GTA, the trigger-happy titan among sandboxes. Funny way to start off a review about Just Cause 2, but I feel that this is the major misstep that the game makes.
That is not to say that Just Cause 2 is not fun. Some more combo/contextual moves coupled with the ability to upgrade it and streamlining of certain manoeuvres (like dragging enemies behind your car, or holding a grappled enemy so you can fling them OFF of things etc.) would elevate this game beyond simply being a 'more interesting GTA clone' to something truly exceptional. The grappling hook changes all the rules, but I don't think the folks at Avalanche really cottoned onto that because the hook feels underused, and under-developed. Because while it is a sandbox, it is NOT a GTA game.
It excells in freedom, destruction, and entertainment. I just find myself wishing that the developers hadn't stopped on the threshold of greatness. The slingshot mechanic which turns your parachute into a paraglider is a stroke of brilliance, and the gunplay, while not stellar still manages to perform better than other sandbox titles. The vehicles while nowhere close to real-world accurate in terms of handling are massive fun to drive, skipper, and fly.
It excells in freedom, destruction, and entertainment. However, it does provide Excellent game. This does not mean it is a bad game, rather not worthy of the 8-9 score due to the lack of significant motives for replayability, as I do not find myself coming back to it terribly often. After a while the game gets slightly repetative and replayability dims.
Point and click mechanics are, however, balanced by the opportunities provided by the grapple - which provides a new dimension to shootouts. The gunplay, on the other hand, is not so strong. Sunsets are astounding and the dynamic weather is well executed. However, it does provide fun on a scale of the huge map that expands from many different seaons. This does not mean it is a bad game, rather not worthy of the 8-9 score due to the lack of significant motives for replayability, as I do not find myself coming back to it terribly often. After a while the game gets slightly repetative and replayability dims.


The missions are repetitive and necessary for progress I actually ended up giving up on the game eventually because the missions' repetitiveness wasn't justified by the bland storyline. You might not think that bad voice acting can let the game down, but it cannot be avoided here. The game is set on some sort of island in south Asia, so all of the voices - from the main protagonist to the least important character - are Americans putting on atrocious Asian accents. It is without doubt the worse voice acting in any game I have played, bar none. Firstly, the voice acting is awful. Now, then, on to the bad things.
The open world aspect is amazing, the amount of vehicles you can drive, and the grapple hook steals the show. … ExpandThe underlying theme is Just Cause 2 is fun. Overall, a fun game for a few hours - good, looking, too - but massively let down by its exceptionally bad voice acting, uncompelling story, dull world and horrendous repetitiveness. The other main problem with it is the open world - it is a sandbox game, but no one of any importance exists in it except yourself, which reiterates my point about the game getting boring quickly.
The open world aspect is amazing, the amount of vehicles you can drive, and the grapple hook steals the show. Every mission is very similar, The underlying theme is Just Cause 2 is fun. Repetition, throughout the whole game, there is lots of repeating yourself.
Repetition, throughout the whole game, there is lots of repeating yourself.
